Hobbit Tales: shire-based storygaming

The other day I got the chance to try out Hobbit Tales from Cubicle 7, a card-based game that isn’t really card-based at all. Sure, it uses cards, but the real meat of the game comes from the players. The cards you get are story elements, settings and twists in the tale, and you have to take the hand you are dealt and come up with a story that fits as much as it entertains.

You might be starting to see why this game appealed to me.

Plotting, planning, scheming, and eventually doing

When I was much younger, in my teens, I used to think that I had no need for extensive planning. I’d just sit down and let it all flow from my mind, connect those plots together using nothing but my raw natural talent. Like most things that rely on “raw natural talent”, this was an exceptionally bad idea and I should have never been so thoughtless. Plans are cool, and the more you plan the cooler you will be.

What is fun, baby don't hurt me

This particular entry is not about writing stories, but telling them together, through the medium of tabletop games. Now I know it might seem weird for a huge nerd who writes stories about fantastical things to be interested in pretending to be an elf or robot for hours at a time, but you’ll just have to trust me when I say it can be a heaping pile of fun. However, like most fun things in this life, there’s a sort of gradient of fun involved. There are things which can accentuate, and also hinder, the process of having fun.

Monkeys with Symbols

When I first heard the term “semiotics” (many years ago) it put me in mind of some sort of medicine. In a way, that’s sort of what you can think of it: medicine for your stories. Semiotics is the study of signs and symbols, such as why we associate the colour red with passion and aggression, and it can extend into the written word. It’s an interesting topic to study, and it can help a budding writer put hidden depth into their work.

Meet Ms. Hartley

Our newest, and first, story here at Plunder Press is the science fiction piece Izzy Hartley and the Luminal Magnifier, the first instalment in an ongoing series about the world’s greatest inventor, and what happens when her fantastical inventions have to be put to the test.

Consider us open for business

When I was young, hanging out in the library during a rainy lunch break, or curled up at home during a lazy weekend, I always found it easier to follow authors than any particular series. I dove into The Carpet People as eagerly as I went at Only You Can Save Mankind. I considered all the films featuring the talents of Ray Harryhausen to be part of this collective silver screen mythology. These creators inspired me with their works, not to daydream about being an adventurer or cosmic explorer, but to write about such heroes.